Rare and Raring interviews Purnima Iyer, our first member of Club Rare and Raring.
Please welcome the very first member of 'Club Rare and Raring',
Purnima Iyer. Purnima is a fellow game designer and a friend who I've
worked with during the good old days of Indiagames Ltd. Presently the
co-founder of Pinaka Interactive (a game and interactive media designing
studio), she has also worked as an application designer at Prinics Co.
Ltd. While she displays a lot of qualities that make her a natural
choice for being on this list, the major reason why she makes it here,
first, is because of her 'game design comeback'. That's after a brief
application design hiatus in South Korea. It wasn't just a come back,
but she went ahead and founded a game designing studio. Purnima keeps
entertaining us through her games, blogs and very descriptive articles
on food. So let's begin.
R&R. Since how long have you been designing games?
Purnima. Professionally since early 2006.
R&R. What is the most memorable game that you've designed and why is it memorable to you?
R&R. What is your area of expertise in game design? (Mechanics, Game-play, Genre, Platform)
R&R. Would you share a few highs and lows you've faced as a game designer?
R&R. Share a point or two that you believe in as a game design myth and a game design fact.
R&R. Any advice to aspiring game designers?
R&R. Where can Rareandraring readers follow you at? (Twitter, Blogspot etc.)
So that's Purnima Iyer for you, one of the top game designers in India. I thank her on behalf of Rare and Raring readers. She will be writing an article for us very soon. Catch you.
You can check out Club Rare and Raring here.
R&R. Since how long have you been designing games?
Purnima. Professionally since early 2006.
R&R. What is the most memorable game that you've designed and why is it memorable to you?
Purnima. It
was a mobile RPG in the lines of Neverwinter Nights. It's memorable to
me because it was the very first game I designed. And also, I cherish
the time where I was given complete freedom to design the game, with the
amazing D&D manuals for company.
R&R. What is your area of expertise in game design? (Mechanics, Game-play, Genre, Platform)
Purnima. The
Indian gaming industry expects you to be an all-rounder. So
professionally I've not been able to concentrate and nurture one aspect
of game design. However, I personally feel that Game Mechanics is what I
would call my area of expertise.
R&R. Would you share a few highs and lows you've faced as a game designer?
Purnima. I
will state one of each. Both highs and lows had got to do with the
others I had to interact with. It seems part of the industry doesn't
take game design seriously. There are the certain people who think game
designers are expendable. Interestingly, I've noticed that this seems to
be a fact with the newbies or the less experienced professionals. The
ones who truly understand game development, (thankfully I've worked with
some of those genius minds) respect game design and designers; its a
big high to work with them. It enhances your skills automatically.
R&R. Share a point or two that you believe in as a game design myth and a game design fact.
Purnima. Myth: Just because you play games, you can design a game.
Fact: Game design is a discipline like any other facet of game development. It too requires analysis, know-how and understanding.
R&R. Any advice to aspiring game designers?
Purnima. Just
because you are a good gamer, doesn't necessarily mean you are a good
game designer. Try to learn the field, write documents, figure out the
mechanics etc. Don't just go on playing games. Understand them!
R&R. Where can Rareandraring readers follow you at? (Twitter, Blogspot etc.)
Purnima. My blog: http:// theindiangamedesigner. blogspot.com/
My Twitter handle: https://twitter.com/#!/purnimaiyer
So that's Purnima Iyer for you, one of the top game designers in India. I thank her on behalf of Rare and Raring readers. She will be writing an article for us very soon. Catch you.
You can check out Club Rare and Raring here.
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