Thursday, December 22, 2011

Interview: Purnima Iyer (Club Rare and Raring)

Rare and Raring interviews Purnima Iyer, our first member of Club Rare and Raring.
Please welcome the very first member of 'Club Rare and Raring', Purnima Iyer. Purnima is a fellow game designer and a friend who I've worked with during the good old days of Indiagames Ltd. Presently the co-founder of Pinaka Interactive (a game and interactive media designing studio), she has also worked as an application designer at Prinics Co. Ltd. While she displays a lot of qualities that make her a natural choice for being on this list, the major reason why she makes it here, first, is because of her 'game design comeback'. That's after a brief application design hiatus in South Korea. It wasn't just a come back, but she went ahead and founded a game designing studio. Purnima keeps entertaining us through her games, blogs and very descriptive articles on food. So let's begin.

R&R. Since how long have you been designing games? 
Purnima. Professionally since early 2006. 

R&R. What is the most memorable game that you've designed and why is it memorable to you?
Purnima. It was a mobile RPG in the lines of Neverwinter Nights. It's memorable to me because it was the very first game I designed. And also, I cherish the time where I was given complete freedom to design the game, with the amazing D&D manuals for company.

R&R. What is your area of expertise in game design? (Mechanics, Game-play, Genre, Platform)
Purnima. The Indian gaming industry expects you to be an all-rounder. So professionally I've not been able to concentrate and nurture one aspect of game design. However, I personally feel that Game Mechanics is what I would call my area of expertise.

R&R. Would you share a few highs and lows you've faced as a game designer?
Purnima. I will state one of each. Both highs and lows had got to do with the others I had to interact with. It seems part of the industry doesn't take game design seriously. There are the certain people who think game designers are expendable. Interestingly, I've noticed that this seems to be a fact with the newbies or the less experienced professionals. The ones who truly understand game development, (thankfully I've worked with some of those genius minds) respect game design and designers; its a big high to work with them. It enhances your skills automatically.

R&R. Share a point or two that you believe in as a game design myth and a game design fact.
Purnima. Myth: Just because you play games, you can design a game.
Fact: Game design is a discipline like any other facet of game development. It too requires analysis, know-how and understanding.

R&R. Any advice to aspiring game designers?
Purnima. Just because you are a good gamer, doesn't necessarily mean you are a good game designer. Try to learn the field, write documents, figure out the mechanics etc. Don't just go on playing games. Understand them!

R&R. Where can Rareandraring readers follow you at? (Twitter, Blogspot etc.)
My Twitter handle:!/purnimaiyer

So that's Purnima Iyer for you, one of the top game designers in India. I thank her on behalf of Rare and Raring readers. She will be writing an article for us very soon. Catch you.

You can check out Club Rare and Raring here.

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